Mobile devices in 2010 are, of course, even more advanced than the ones that Carolyn Handler Miller described in her Digital Storytelling A Creative Guide to Interactive Entertainment (2008). I owned a cell phone years ago that had a built-in camera, texting, phone, and games, but it proved to be more expensive and complex than I really needed at the time. I really enjoyed being able to take pictures during my travels, but according to more informed people than me, the United States may be the only country where mobile phone companies require mobile phone owners to pay for incoming call time. I now have a simpler mobile phone for emergency phone calls mainly as I still have my landline with answering machine.
In today's world, one can send moving pictures, videos and up-to-the-minute pictures to other people, making us a much more advanced and informed world than we were even in 2008. There have been riots and other important news reports sent to the news media by ordinary citizens who happened to be right on the scene--even ahead of news reporters/journalists.
There also are many more people travelling in mass transportation, waiting in waiting rooms, and using WiFi at cafes who are constantly texting, interacting on programs and phone calls, making this world very advanced in communications. Breakthroughs like a UCLA course with Director Kevin Smith are giving students hands-on experience filming mobisodes. (Miller 2008, p. 346) Mobile Devices, like mobile phones, are very important for teaching and promoting too, as well as enabling phone users to play interactive games and access anything on the internet with their mobile phones! One big drawback with using a mobile phone for personal business that involves your banking information or social security number is that certain devices can pick up your personal information and there is storage in the phone that could be accessed by the wrong people.
Hopefully, one day there will be protective devices that would block this personal information from getting into the wrong hands. Miller encourages storytellers and says that innovative storytellers will discover new breakthroughs in the use of mobile phones for storytelling. (Miller 2008, p. 347)
Reference:
Miller, C. H. (2008) Digital Storytelling A Creators Guide to Interactive Entertainment
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